![]() ![]() The game blends roguelike and simulation elements tastefully, and there’s an impressive level of nuance to the decisions you can make as a leader. (Picture your Animal Crossing villagers but subjected to ritual sacrifice instead of your island design whims.) In your downtime, you manage your own little cult colony, assigning your followers to tasks like farming, mining resources, and worshipping you to generate points, and in turn you keep their devotion by cooking them meals and throwing them parties. To do this, you fight through procedurally generated levels to take down the rival cult, and you convert the adorable animals you find along the way into loyal followers. The game sets you up as a lamb who has been sacrificed and brought back to life by an underworld deity under the condition that you start a cult in his name. Think of Cult of the Lamb as Animal Crossing’s morbid, roguelike cousin. Items and item locations are usually also randomized on each play-through. If you’re playing a game set in a dungeon, for example, the rooms of each dungeon change every time you die and begin again. Procedural generation: To ensure that you never experience the same run twice, roguelikes use procedural generation, which means the game employs an algorithm to randomly generate new maps each time you play.Picking up items and upgrading your equipment and abilities over the course of a dozen failed attempts can bolster your starting character, but you also have to memorize enemy combat patterns and perfect your dodge rolls or attack timing. Hard-earned progression: Usually, success in roguelikes comes from a combination of acquired loot and practiced skill.Repeated failure is an essential part of the experience, and it often makes your character or starting loadout stronger, tempering the difficulty over time. Most roguelikes you see nowadays respawn the same character but set you back at the beginning of your journey, allowing you to keep certain perks or abilities if you reached checkpoints or saved them through an unlocking system. This is called permanent death, or permadeath the original Rogue did this. ![]() Some games don’t hold back at all and strip you of everything you earned or picked up along the way. ![]()
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